Refactor plan: Backend/Frontend separation with CLI-first approach
Major architectural changes: - Reorganized as Cargo workspace with 3 crates: - bevy-tasks-core: Pure Rust library (no UI dependencies) - bevy-tasks-cli: Command-line interface - bevy-tasks-gui: Graphical frontend (framework TBD) CLI-First Development Strategy: - Phase 1: Build core library + CLI MVP (validate backend) - Phase 2: Add WebDAV sync to backend + CLI - Phase 3: Build GUI MVP using chosen framework - Phases 4-6: Mobile, polish, and advanced features Comprehensive Frontend Framework Comparison: Added detailed analysis of 8 frontend options: 1. Bevy (game engine) - best for polish, harder for standard UI 2. egui (immediate mode) - RECOMMENDED for MVP (fast, simple) 3. Iced (Elm-inspired) - good for desktop, mobile experimental 4. Dioxus (React-like) - web-friendly, mobile uses webview 5. Tauri (web + Rust) - uses system webview, slower startup 6. Slint (declarative) - clean but smaller community 7. Flutter (Dart) - best mobile but not Rust 8. Native UIs - best native feel but 5x development effort Recommendation: Start with egui for Phase 3 MVP, optionally migrate to Bevy in Phase 6 for game-like polish. Backend separation makes this possible without rewriting business logic. Benefits of this approach: - Test backend thoroughly before GUI complexity - CLI useful for power users and automation - Clean API boundaries - Easy to swap frontend frameworks - Parallel development possible after Phase 2 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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PLAN.md
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PLAN.md
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@ -19,29 +19,44 @@ A local-first, cross-platform tasks application inspired by Google Tasks, built
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## Technology Stack
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### Core Framework
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- **Bevy 0.16+**: Game engine providing cross-platform rendering and ECS architecture
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- **bevy_ui**: For immediate UI components
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- **bevy_egui**: Optional for more complex UI widgets (if needed)
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### Project Structure: Workspace with Backend/Frontend Separation
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### Data Storage Layer
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The project is organized as a Cargo workspace with three main crates:
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1. **bevy-tasks-core** (Library): Pure Rust business logic, no UI dependencies
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2. **bevy-tasks-cli** (Binary): Command-line interface for power users and testing
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3. **bevy-tasks-gui** (Binary): Graphical frontend (framework TBD - see Frontend Comparison)
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This separation provides:
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- Clean architecture with testable core logic
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- Multiple interfaces to the same backend
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- Ability to develop and validate backend before frontend work
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- CLI tool useful for automation, scripting, and CI/CD
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### Backend/Core Library
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- **serde**: Serialization/deserialization
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- **pulldown-cmark** or **markdown**: Markdown parsing
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- **gray_matter** or **yaml-rust**: YAML frontmatter parsing (Obsidian-style metadata)
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- **serde_yaml**: YAML frontmatter parsing (Obsidian-style metadata)
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- **directories**: Cross-platform path handling
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- **tokio**: Async runtime for I/O operations
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- **reqwest** + **dav-client**: WebDAV support
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- **uuid**: Unique identifiers for tasks
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- **chrono**: Date/time handling
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- **anyhow**: Error handling
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### Mobile Platform Support
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- **bevy_mobile_example**: Reference for iOS/Android builds
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- **cargo-apk**: Android builds
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- **xcode**: iOS builds
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### CLI Frontend
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- **clap**: Command-line argument parsing
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- **colored**: Terminal colors for better UX
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- **indicatif**: Progress bars for sync operations
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### GUI Frontend
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See "Frontend Framework Comparison" section below for detailed options.
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### Performance Optimization
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- **Lazy loading**: Load only visible data
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- **Asset preprocessing**: Minimize runtime overhead
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- **Minimal dependencies**: Keep binary size small
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- **Release optimizations**: LTO, strip symbols
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- **Backend separation**: Core logic has zero UI overhead
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## Architecture
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@ -103,44 +118,112 @@ AppConfig {
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}
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```
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### Module Structure
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### Workspace Structure
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```
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bevy-tasks/
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├── src/
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│ ├── main.rs # Entry point
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│ ├── app.rs # Bevy app setup
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│ ├── data/
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│ │ ├── mod.rs
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│ │ ├── models.rs # Task, TaskList, AppConfig
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│ │ ├── repository.rs # Data access abstraction
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│ │ └── storage/
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│ │ ├── mod.rs
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│ │ ├── local.rs # Local file storage
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│ │ └── webdav.rs # WebDAV client
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│ ├── ui/
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│ │ ├── mod.rs
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│ │ ├── screens/
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│ │ │ ├── task_list.rs
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│ │ │ ├── task_detail.rs
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│ │ │ └── settings.rs
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│ │ └── components/
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│ │ ├── task_item.rs
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│ │ ├── task_input.rs
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│ │ └── list_selector.rs
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│ ├── systems/
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│ │ ├── mod.rs
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│ │ ├── input.rs # Input handling
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│ │ ├── sync.rs # Background sync
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│ │ └── navigation.rs # Screen navigation
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│ └── resources/
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│ ├── mod.rs
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│ └── app_state.rs # Global state management
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├── assets/
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│ ├── fonts/
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│ └── icons/
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├── Cargo.toml
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└── PLAN.md
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├── Cargo.toml # Workspace definition
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├── PLAN.md
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├── README.md
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│
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├── crates/
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│ ├── bevy-tasks-core/ # Core library (backend)
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│ │ ├── Cargo.toml
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│ │ ├── src/
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│ │ │ ├── lib.rs
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│ │ │ ├── task.rs # Task model
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│ │ │ ├── task_list.rs # TaskList model
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│ │ │ ├── config.rs # AppConfig
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│ │ │ ├── repository.rs # High-level API
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│ │ │ ├── storage/
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│ │ │ │ ├── mod.rs
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│ │ │ │ ├── local.rs # Local file I/O
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│ │ │ │ ├── markdown.rs # Markdown parser
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│ │ │ │ └── webdav.rs # WebDAV sync
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│ │ │ └── error.rs # Error types
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│ │ └── tests/
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│ │ ├── integration.rs
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│ │ └── fixtures/
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│ │
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│ ├── bevy-tasks-cli/ # CLI frontend
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│ │ ├── Cargo.toml
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│ │ ├── src/
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│ │ │ ├── main.rs
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│ │ │ ├── commands/
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│ │ │ │ ├── mod.rs
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│ │ │ │ ├── add.rs
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│ │ │ │ ├── list.rs
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│ │ │ │ ├── complete.rs
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│ │ │ │ ├── sync.rs
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│ │ │ │ └── init.rs
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│ │ │ └── ui.rs # Terminal formatting
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│ │ └── README.md
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│ │
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│ └── bevy-tasks-gui/ # GUI frontend
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│ ├── Cargo.toml
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│ ├── src/
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│ │ ├── main.rs # App entry point
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│ │ ├── app.rs # Framework setup
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│ │ ├── ui/
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│ │ │ ├── mod.rs
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│ │ │ ├── screens/
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│ │ │ │ ├── task_list.rs
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│ │ │ │ ├── task_detail.rs
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│ │ │ │ └── settings.rs
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│ │ │ └── components/
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│ │ │ ├── task_item.rs
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│ │ │ ├── task_input.rs
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│ │ │ └── list_selector.rs
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│ │ └── state.rs # UI state management
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│ ├── assets/
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│ │ ├── fonts/
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│ │ └── icons/
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│ └── README.md
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│
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└── docs/
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├── API.md
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├── CLI.md
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└── DEVELOPMENT.md
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```
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### Core Library API Design
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The `bevy-tasks-core` library will expose a clean, high-level API:
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```rust
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// Main repository interface
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pub struct TaskRepository {
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storage: Box<dyn Storage>,
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}
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impl TaskRepository {
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pub fn new(config: Config) -> Result<Self>;
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pub fn init(path: PathBuf) -> Result<Self>;
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// Task operations
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pub fn create_task(&mut self, list_id: Uuid, task: Task) -> Result<Task>;
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pub fn get_task(&self, id: Uuid) -> Result<Task>;
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pub fn update_task(&mut self, task: Task) -> Result<()>;
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pub fn delete_task(&mut self, id: Uuid) -> Result<()>;
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pub fn list_tasks(&self, list_id: Uuid) -> Result<Vec<Task>>;
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// List operations
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pub fn create_list(&mut self, name: String) -> Result<TaskList>;
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pub fn get_lists(&self) -> Result<Vec<TaskList>>;
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pub fn delete_list(&mut self, id: Uuid) -> Result<()>;
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// Sync operations
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pub fn sync_push(&mut self) -> Result<SyncResult>;
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pub fn sync_pull(&mut self) -> Result<SyncResult>;
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pub fn sync_status(&self) -> Result<SyncStatus>;
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}
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// Storage trait for local and WebDAV implementations
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pub trait Storage {
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fn read_task(&self, list_id: Uuid, task_id: Uuid) -> Result<Task>;
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fn write_task(&mut self, list_id: Uuid, task: &Task) -> Result<()>;
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// ... more methods
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}
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```
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### Storage Strategy
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## Feature Roadmap
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### Phase 1: MVP
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**Goal**: Basic local-first tasks app on desktop platforms
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### Phase 1: Core Library & CLI MVP
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**Goal**: Build and validate the backend with a functional CLI
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**Features**:
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- [ ] Single task list
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- [ ] Create, read, update, delete tasks
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- [ ] Mark tasks as complete/incomplete
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- [ ] Local file storage (Markdown files)
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- [ ] Markdown parsing with YAML frontmatter
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- [ ] Basic UI (list view)
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- [ ] Desktop support (Windows, Linux, macOS)
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- [ ] Project workspace setup (bevy-tasks-core, bevy-tasks-cli, bevy-tasks-gui)
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- [ ] Data models (Task, TaskList, AppConfig)
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- [ ] Markdown file I/O with YAML frontmatter parsing
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- [ ] Local storage implementation
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- [ ] Repository pattern and public API
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- [ ] CLI: init, add, list, complete, delete, edit commands
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- [ ] CLI: Basic task listing and formatting
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- [ ] Comprehensive unit and integration tests
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**Deliverables**:
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- Functional desktop app
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- Data persists across sessions as .md files
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- Sub-second startup time
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- `bevy-tasks-core` library with stable API
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- Functional CLI that can manage tasks via command line
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- Data persists as Obsidian-compatible .md files
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- Well-tested backend (>80% coverage)
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### Phase 2: Multiple Lists & Organization
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**Goal**: Feature parity with basic Google Tasks functionality
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**CLI Example**:
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```bash
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bevy-tasks init ~/my-tasks
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bevy-tasks add "Buy groceries" --list "Personal"
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bevy-tasks list
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bevy-tasks complete <task-id>
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```
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### Phase 2: WebDAV Sync (Backend + CLI)
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**Goal**: Enable cross-device synchronization via CLI
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**Features**:
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- [ ] WebDAV client implementation in core library
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- [ ] Credential storage (platform keychain)
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- [ ] Bi-directional sync (push/pull/auto)
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- [ ] Conflict resolution (last-write-wins)
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- [ ] Offline queue for pending operations
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- [ ] CLI: sync setup, push, pull, status commands
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- [ ] CLI: Progress indicators for sync operations
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**Deliverables**:
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- Working WebDAV sync in backend
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- CLI can sync with remote WebDAV server
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- Reliable conflict resolution tested with real servers (Nextcloud, ownCloud)
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**CLI Example**:
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```bash
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bevy-tasks sync --setup
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bevy-tasks sync --push
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bevy-tasks sync --pull
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bevy-tasks sync --status
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```
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### Phase 3: GUI MVP (Desktop)
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**Goal**: Build graphical interface on desktop platforms
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**Frontend Decision**: Choose frontend framework (see Frontend Comparison section)
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**Features**:
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- [ ] GUI framework integration
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- [ ] Basic task list view
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- [ ] Create/edit/delete tasks
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- [ ] Mark tasks complete
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- [ ] Settings screen (storage location, WebDAV config)
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- [ ] Desktop support (Windows, Linux, macOS)
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- [ ] Sync status indicators
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**Deliverables**:
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- Functional desktop GUI app
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- Sub-second startup time
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- Clean, minimal UI
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- Feature parity with CLI
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### Phase 4: GUI Advanced Features (Desktop)
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**Goal**: Feature parity with Google Tasks
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**Features**:
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- [ ] Multiple task lists (folders)
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- [ ] Switch between lists
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- [ ] Subtasks support (nested folders or parent_id)
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- [ ] Due dates (frontmatter metadata)
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- [ ] Task notes/descriptions (markdown content)
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- [ ] Reorder tasks (drag & drop, updates position)
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- [ ] Move tasks between lists (move .md files)
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- [ ] Folder picker for custom storage location
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- [ ] Subtasks support
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- [ ] Due dates with date picker
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- [ ] Rich markdown editor for task notes
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- [ ] Drag & drop reordering
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- [ ] Move tasks between lists
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- [ ] Folder picker for custom storage
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- [ ] Keyboard shortcuts
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- [ ] Search functionality
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**Deliverables**:
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- Full task management functionality
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- Improved UI/UX
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- Obsidian-compatible file format
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- Full-featured desktop task manager
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- Polished UX
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- Keyboard-driven workflow
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### Phase 3: WebDAV Sync
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**Goal**: Enable cross-device synchronization
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**Features**:
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- [ ] WebDAV client implementation
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- [ ] Settings screen for storage configuration
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- [ ] Credential storage (see Authentication section)
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- [ ] Sync status indicators
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- [ ] Conflict resolution (last-write-wins with manual review option)
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- [ ] Offline mode with queue
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- [ ] Manual sync trigger
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- [ ] Bi-directional sync of .md files
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**Deliverables**:
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- Working WebDAV sync
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- Reliable conflict resolution
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- Seamless offline/online transitions
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### Phase 4: Mobile Support
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### Phase 5: Mobile Support
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**Goal**: Deploy to iOS and Android
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**Features**:
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@ -274,27 +396,27 @@ bevy-tasks/
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- [ ] Background sync on mobile
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- [ ] Mobile file system integration
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- [ ] Share extension (share to tasks)
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- [ ] Native mobile feel
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**Deliverables**:
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- Working iOS app
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- Working Android app
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- Consistent UX across mobile and desktop
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### Phase 5: Polish & Advanced Features
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**Goal**: Differentiate from Google Tasks, leverage Bevy's capabilities
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### Phase 6: Polish & Advanced Features
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**Goal**: Differentiate from Google Tasks, add unique features
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**Features**:
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- [ ] Themes and customization
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- [ ] Advanced animations and transitions
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- [ ] Keyboard shortcuts
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- [ ] Advanced animations and transitions (if using Bevy)
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- [ ] Full-text search across tasks
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- [ ] Filters and smart lists
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- [ ] Task templates
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- [ ] Recurring tasks
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- [ ] Statistics and insights
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- [ ] Game-like achievement system (optional)
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- [ ] Custom UI skins
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- [ ] Plugin system for extensions
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- [ ] Export/import (backup)
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- [ ] Plugin system for extensions (optional)
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- [ ] Game-like achievements (optional, if using Bevy)
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**Deliverables**:
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- Polished, delightful UX
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@ -376,28 +498,373 @@ bevy-tasks/
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- Users handle their own backups (external to app)
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- Migration can be done in-place by updating frontmatter
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## Frontend Framework Comparison
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Now that we have backend/frontend separation, we can evaluate multiple GUI framework options. The backend (`bevy-tasks-core`) is framework-agnostic.
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### Option 1: Bevy (Game Engine)
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**Language**: Rust
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**Architecture**: ECS (Entity Component System)
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**Pros**:
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- ✅ True cross-platform (Windows, Linux, macOS, iOS, Android, WASM)
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- ✅ Excellent performance (60+ FPS easily)
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- ✅ Future game-like polish and animations
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- ✅ Active community and development
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- ✅ Full control over rendering
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- ✅ Single codebase for all platforms
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- ✅ Fast startup possible with `MinimalPlugins`
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**Cons**:
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- ❌ UI system is still maturing (bevy_ui improving but limited)
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- ❌ More code required for standard widgets
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- ❌ Steeper learning curve (ECS paradigm)
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- ❌ Larger binary size (~5-10MB stripped)
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- ❌ Text input handling requires extra work
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- ❌ Not designed for traditional UIs
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**Best for**: If you want game-like polish, animations, and are willing to build custom UI components.
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**Startup time estimate**: 200-500ms
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**Binary size**: 5-10MB (stripped)
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---
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### Option 2: egui (Immediate Mode GUI)
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**Language**: Rust
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**Integration**: Standalone or with eframe
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**Pros**:
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- ✅ True cross-platform (desktop, WASM, can run on mobile)
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- ✅ Very simple API (immediate mode)
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- ✅ Rich built-in widgets
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- ✅ Excellent text editing support
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- ✅ Small binary size (~2-3MB)
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- ✅ Fast development iteration
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- ✅ Mature and stable
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- ✅ Good performance
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- ✅ Works with multiple backends (glow, wgpu)
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**Cons**:
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- ❌ Mobile support exists but less mature
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- ❌ Immediate mode can be unusual coming from retained mode
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- ❌ Less flexibility for custom animations
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- ❌ Harder to achieve "game-like" polish
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- ❌ Less native feel on each platform
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**Best for**: Quick development, standard UI needs, if you don't need game-like features.
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**Startup time estimate**: 100-200ms
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**Binary size**: 2-3MB (stripped)
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---
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### Option 3: Iced (Elm-inspired)
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**Language**: Rust
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**Architecture**: The Elm Architecture (TEA)
|
||||
|
||||
**Pros**:
|
||||
- ✅ Cross-platform (Windows, Linux, macOS, WASM)
|
||||
- ✅ Declarative, reactive UI (similar to SwiftUI/Flutter)
|
||||
- ✅ Clean architecture with clear state management
|
||||
- ✅ Type-safe
|
||||
- ✅ Good widget library
|
||||
- ✅ Native-feeling widgets
|
||||
- ✅ Async support built-in
|
||||
- ✅ Medium binary size (~3-5MB)
|
||||
|
||||
**Cons**:
|
||||
- ❌ Mobile support experimental (iOS/Android not production-ready)
|
||||
- ❌ Smaller community than egui or Bevy
|
||||
- ❌ Still evolving (breaking changes possible)
|
||||
- ❌ Limited animation capabilities
|
||||
- ❌ Less documentation than mature frameworks
|
||||
|
||||
**Best for**: If you like reactive/declarative UIs and primarily target desktop + WASM.
|
||||
|
||||
**Startup time estimate**: 150-300ms
|
||||
**Binary size**: 3-5MB (stripped)
|
||||
|
||||
---
|
||||
|
||||
### Option 4: Dioxus (React-like)
|
||||
**Language**: Rust
|
||||
**Architecture**: Virtual DOM with React-like hooks
|
||||
|
||||
**Pros**:
|
||||
- ✅ Cross-platform (desktop, web, mobile via TUI or webview)
|
||||
- ✅ React-like API (familiar to web devs)
|
||||
- ✅ Hot reload support
|
||||
- ✅ Component-based architecture
|
||||
- ✅ Fast development
|
||||
- ✅ Can target web with same code
|
||||
- ✅ Active development
|
||||
|
||||
**Cons**:
|
||||
- ❌ Mobile support uses webview (not truly native)
|
||||
- ❌ Still young and evolving
|
||||
- ❌ Less mature than other options
|
||||
- ❌ Performance not as good as native solutions
|
||||
- ❌ Webview adds overhead on mobile
|
||||
|
||||
**Best for**: Web developers wanting familiar patterns, prioritizing web deployment.
|
||||
|
||||
**Startup time estimate**: 200-400ms (desktop), slower on mobile (webview)
|
||||
**Binary size**: 4-8MB (includes webview on mobile)
|
||||
|
||||
---
|
||||
|
||||
### Option 5: Tauri (Web Tech + Rust Backend)
|
||||
**Language**: HTML/CSS/JavaScript (or any web framework) + Rust
|
||||
**Architecture**: Webview with Rust backend
|
||||
|
||||
**Pros**:
|
||||
- ✅ Use any web framework (React, Vue, Svelte, etc.)
|
||||
- ✅ Rapid UI development with web technologies
|
||||
- ✅ Small binary size (uses system webview)
|
||||
- ✅ Desktop support excellent (Windows, Linux, macOS)
|
||||
- ✅ Mobile support coming (Tauri Mobile)
|
||||
- ✅ Large ecosystem of web UI libraries
|
||||
- ✅ Familiar to web developers
|
||||
- ✅ Hot reload support
|
||||
|
||||
**Cons**:
|
||||
- ❌ Depends on system webview (consistency issues)
|
||||
- ❌ Mobile support still in beta
|
||||
- ❌ Not truly native look/feel
|
||||
- ❌ Performance worse than native solutions
|
||||
- ❌ Startup time slower (webview initialization)
|
||||
- ❌ Requires web dev skills
|
||||
- ❌ More complex build process
|
||||
|
||||
**Best for**: Teams with web dev experience, if you want to use React/Vue/Svelte.
|
||||
|
||||
**Startup time estimate**: 300-800ms (webview initialization)
|
||||
**Binary size**: 1-3MB (uses system webview)
|
||||
|
||||
---
|
||||
|
||||
### Option 6: Slint (Declarative UI)
|
||||
**Language**: Slint language + Rust
|
||||
**Architecture**: Declarative markup language
|
||||
|
||||
**Pros**:
|
||||
- ✅ True cross-platform (desktop, embedded, mobile coming)
|
||||
- ✅ Declarative UI with .slint files
|
||||
- ✅ Native rendering (no webview)
|
||||
- ✅ Good performance
|
||||
- ✅ Design tools available
|
||||
- ✅ Small binary size
|
||||
- ✅ Good documentation
|
||||
- ✅ Business-backed (SixtyFPS GmbH)
|
||||
|
||||
**Cons**:
|
||||
- ❌ Mobile support experimental
|
||||
- ❌ Smaller community
|
||||
- ❌ Need to learn new markup language
|
||||
- ❌ Less flexible than code-based solutions
|
||||
- ❌ Dual licensing (GPL or commercial)
|
||||
|
||||
**Best for**: If you want declarative UI with good tooling and don't mind learning new syntax.
|
||||
|
||||
**Startup time estimate**: 100-250ms
|
||||
**Binary size**: 2-4MB
|
||||
|
||||
---
|
||||
|
||||
### Option 7: Flutter (Dart)
|
||||
**Language**: Dart (not Rust!)
|
||||
**Architecture**: Widget tree
|
||||
|
||||
**Pros**:
|
||||
- ✅ Best mobile support (iOS, Android)
|
||||
- ✅ Very mature and stable
|
||||
- ✅ Huge widget library
|
||||
- ✅ Excellent documentation
|
||||
- ✅ Great tooling and dev experience
|
||||
- ✅ Desktop support good
|
||||
- ✅ Beautiful UIs out of the box
|
||||
- ✅ Fast startup on mobile
|
||||
|
||||
**Cons**:
|
||||
- ❌ **Not Rust!** (breaks our stack)
|
||||
- ❌ Requires Dart FFI to call Rust backend
|
||||
- ❌ Larger binary size (10-20MB)
|
||||
- ❌ Different language/ecosystem
|
||||
- ❌ More complex integration
|
||||
|
||||
**Best for**: If mobile is top priority and you're willing to use Dart + Rust FFI.
|
||||
|
||||
**Startup time estimate**: 200-400ms
|
||||
**Binary size**: 10-20MB
|
||||
|
||||
---
|
||||
|
||||
### Option 8: Native Platform UIs (Platform-specific)
|
||||
**Language**: Rust + platform bindings
|
||||
**Options**: gtk-rs (Linux), windows-rs (Windows), cacao (macOS), UIKit bindings (iOS), Android NDK
|
||||
|
||||
**Pros**:
|
||||
- ✅ True native look and feel per platform
|
||||
- ✅ Best platform integration
|
||||
- ✅ Smallest binaries per platform
|
||||
- ✅ Fastest startup time
|
||||
- ✅ Platform features "just work"
|
||||
|
||||
**Cons**:
|
||||
- ❌ **Separate codebase per platform**
|
||||
- ❌ 5x development effort
|
||||
- ❌ Hard to maintain consistency
|
||||
- ❌ Need to learn each platform
|
||||
- ❌ More testing required
|
||||
|
||||
**Best for**: If native feel is paramount and you have resources for multiple codebases.
|
||||
|
||||
**Startup time estimate**: 50-150ms (native)
|
||||
**Binary size**: 1-3MB per platform
|
||||
|
||||
---
|
||||
|
||||
## Frontend Framework Recommendation
|
||||
|
||||
Based on your requirements (fast startup, cross-platform, potential for game-like polish):
|
||||
|
||||
### Recommended: Start with **egui** for Phase 3
|
||||
|
||||
**Why egui?**
|
||||
1. **Fastest time to market**: Rich widgets out of the box
|
||||
2. **Good performance**: Fast startup, low overhead
|
||||
3. **Cross-platform**: Desktop works great, mobile possible
|
||||
4. **Simple integration**: Easy to connect to `bevy-tasks-core`
|
||||
5. **Validate UX**: Test core app experience quickly
|
||||
6. **Path forward**: Can always switch to Bevy later if you want game-like features
|
||||
|
||||
### Alternative path: **Bevy** for unique polish
|
||||
|
||||
**Choose Bevy if:**
|
||||
- You want game-like animations from the start
|
||||
- You're excited about building custom UI
|
||||
- You value long-term flexibility over short-term speed
|
||||
- You want a unique, polished look
|
||||
|
||||
### Hybrid approach (Recommended)
|
||||
|
||||
**Best of both worlds:**
|
||||
1. Build Phase 3 MVP with **egui** (fast iteration)
|
||||
2. Validate UX, backend API, and app concept
|
||||
3. If you want more polish, rebuild with **Bevy** in Phase 6
|
||||
4. Backend stays the same (clean separation!)
|
||||
|
||||
This de-risks the project while keeping options open.
|
||||
|
||||
### Quick Decision Matrix
|
||||
|
||||
| Framework | Startup | Binary | Mobile | Dev Speed | Polish Potential | Learning Curve |
|
||||
|-----------|---------|--------|--------|-----------|-----------------|----------------|
|
||||
| **Bevy** | ⚠️ Medium | ⚠️ Large | ✅ Good | ⚠️ Slow | ⭐⭐⭐⭐⭐ | Hard |
|
||||
| **egui** | ✅ Fast | ✅ Small | ⚠️ OK | ✅ Fast | ⭐⭐⭐ | Easy |
|
||||
| **Iced** | ✅ Fast | ✅ Small | ❌ Poor | ✅ Good | ⭐⭐⭐ | Medium |
|
||||
| **Dioxus** | ⚠️ Medium | ⚠️ Medium | ⚠️ Webview | ✅ Fast | ⭐⭐ | Easy (if React) |
|
||||
| **Tauri** | ❌ Slow | ✅ Small | ⚠️ Beta | ✅ Very Fast | ⭐⭐ | Easy (web) |
|
||||
| **Slint** | ✅ Fast | ✅ Small | ⚠️ Exp | ⚠️ Medium | ⭐⭐⭐ | Medium |
|
||||
| **Flutter** | ✅ Fast | ⚠️ Large | ⭐⭐⭐⭐⭐ | ✅ Very Fast | ⭐⭐⭐⭐ | Medium (Dart) |
|
||||
| **Native** | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | ❌ Very Slow | ⭐⭐⭐⭐ | Very Hard |
|
||||
|
||||
## Dependencies
|
||||
|
||||
### Core Dependencies
|
||||
### Workspace Structure (Cargo.toml)
|
||||
```toml
|
||||
[dependencies]
|
||||
bevy = "0.16"
|
||||
[workspace]
|
||||
members = [
|
||||
"crates/bevy-tasks-core",
|
||||
"crates/bevy-tasks-cli",
|
||||
"crates/bevy-tasks-gui",
|
||||
]
|
||||
resolver = "2"
|
||||
|
||||
[workspace.dependencies]
|
||||
# Shared dependencies
|
||||
serde = { version = "1.0", features = ["derive"] }
|
||||
serde_json = "1.0"
|
||||
serde_yaml = "0.9" # For frontmatter parsing
|
||||
pulldown-cmark = "0.9" # Markdown parsing
|
||||
uuid = { version = "1.0", features = ["serde", "v4"] }
|
||||
chrono = { version = "0.4", features = ["serde"] }
|
||||
directories = "5.0"
|
||||
tokio = { version = "1.0", features = ["full"] }
|
||||
anyhow = "1.0"
|
||||
tokio = { version = "1.40", features = ["full"] }
|
||||
```
|
||||
|
||||
### Core Library (bevy-tasks-core/Cargo.toml)
|
||||
```toml
|
||||
[package]
|
||||
name = "bevy-tasks-core"
|
||||
version = "0.1.0"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
serde = { workspace = true }
|
||||
serde_json = "1.0"
|
||||
serde_yaml = "0.9" # YAML frontmatter parsing
|
||||
pulldown-cmark = "0.12" # Markdown parsing
|
||||
uuid = { workspace = true }
|
||||
chrono = { workspace = true }
|
||||
directories = "5.0" # Cross-platform paths
|
||||
tokio = { workspace = true }
|
||||
anyhow = { workspace = true }
|
||||
|
||||
# WebDAV support
|
||||
reqwest = { version = "0.11", features = ["json"] }
|
||||
# Note: Evaluate dav-client alternatives
|
||||
reqwest = { version = "0.12", features = ["json", "rustls-tls"] }
|
||||
# TODO: Evaluate dav-client or implement custom WebDAV
|
||||
|
||||
# Credential storage (see Authentication Options)
|
||||
keyring = "2.0" # Cross-platform keychain access
|
||||
# Credential storage
|
||||
keyring = "3.0" # Cross-platform keychain
|
||||
|
||||
[dev-dependencies]
|
||||
tempfile = "3.0" # For testing file operations
|
||||
```
|
||||
|
||||
### CLI (bevy-tasks-cli/Cargo.toml)
|
||||
```toml
|
||||
[package]
|
||||
name = "bevy-tasks-cli"
|
||||
version = "0.1.0"
|
||||
edition = "2024"
|
||||
|
||||
[[bin]]
|
||||
name = "bevy-tasks"
|
||||
path = "src/main.rs"
|
||||
|
||||
[dependencies]
|
||||
bevy-tasks-core = { path = "../bevy-tasks-core" }
|
||||
clap = { version = "4.5", features = ["derive", "env"] }
|
||||
colored = "2.0" # Terminal colors
|
||||
indicatif = "0.17" # Progress bars
|
||||
anyhow = { workspace = true }
|
||||
tokio = { workspace = true }
|
||||
```
|
||||
|
||||
### GUI (bevy-tasks-gui/Cargo.toml)
|
||||
```toml
|
||||
[package]
|
||||
name = "bevy-tasks-gui"
|
||||
version = "0.1.0"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
bevy-tasks-core = { path = "../bevy-tasks-core" }
|
||||
anyhow = { workspace = true }
|
||||
|
||||
# GUI framework - TBD based on chosen option
|
||||
# Option 1: Bevy
|
||||
# bevy = { version = "0.16", default-features = false, features = ["bevy_ui", "bevy_render", "bevy_winit"] }
|
||||
|
||||
# Option 2: egui (Recommended for MVP)
|
||||
# eframe = "0.31"
|
||||
# egui = "0.31"
|
||||
|
||||
# Option 3: Iced
|
||||
# iced = { version = "0.13", features = ["tokio"] }
|
||||
|
||||
# Option 4: Dioxus
|
||||
# dioxus = "0.6"
|
||||
# dioxus-desktop = "0.6"
|
||||
|
||||
# Platform-specific
|
||||
[target.'cfg(target_os = "android")'.dependencies]
|
||||
|
|
@ -410,8 +877,8 @@ keyring = "2.0" # Cross-platform keychain access
|
|||
## Getting Started
|
||||
|
||||
### Prerequisites
|
||||
- Rust 1.75+ (Bevy 0.16 requirement)
|
||||
- Platform-specific tools:
|
||||
- Rust 1.75+ (2024 edition)
|
||||
- Platform-specific tools (for mobile builds later):
|
||||
- **iOS**: macOS + Xcode
|
||||
- **Android**: Android SDK + NDK
|
||||
|
||||
|
|
@ -421,87 +888,62 @@ keyring = "2.0" # Cross-platform keychain access
|
|||
git clone <repository-url>
|
||||
cd bevy-tasks
|
||||
|
||||
# Run desktop version
|
||||
cargo run
|
||||
# Build all workspace members
|
||||
cargo build
|
||||
|
||||
# Run tests for core library
|
||||
cargo test -p bevy-tasks-core
|
||||
|
||||
# Run CLI
|
||||
cargo run -p bevy-tasks-cli -- --help
|
||||
cargo run -p bevy-tasks-cli -- init ~/test-tasks
|
||||
|
||||
# Run GUI (once implemented)
|
||||
cargo run -p bevy-tasks-gui
|
||||
|
||||
# Build for release
|
||||
cargo build --release
|
||||
cargo build --release -p bevy-tasks-cli
|
||||
cargo build --release -p bevy-tasks-gui
|
||||
|
||||
# Run tests
|
||||
cargo test
|
||||
# Run all tests
|
||||
cargo test --workspace
|
||||
```
|
||||
|
||||
# Build for Android
|
||||
cargo apk build --release
|
||||
### Development Workflow (Phase 1)
|
||||
|
||||
# Build for iOS (on macOS)
|
||||
cargo build --target aarch64-apple-ios --release
|
||||
1. **Start with Core Library**:
|
||||
```bash
|
||||
cd crates/bevy-tasks-core
|
||||
cargo test --watch # with cargo-watch
|
||||
```
|
||||
|
||||
2. **Build CLI to test backend**:
|
||||
```bash
|
||||
cd crates/bevy-tasks-cli
|
||||
cargo run -- init ~/my-tasks
|
||||
cargo run -- add "Test task"
|
||||
cargo run -- list
|
||||
```
|
||||
|
||||
3. **Iterate on API**:
|
||||
- Add features to core library
|
||||
- Test via CLI
|
||||
- Write integration tests
|
||||
- Document public API
|
||||
|
||||
4. **Add GUI later** (Phase 3):
|
||||
```bash
|
||||
cd crates/bevy-tasks-gui
|
||||
cargo run
|
||||
```
|
||||
|
||||
## Questions & Decisions
|
||||
|
||||
### 1. UI Framework: bevy_ui vs bevy_egui
|
||||
### 1. Frontend Framework Choice
|
||||
|
||||
#### Option A: Pure bevy_ui
|
||||
**Pros**:
|
||||
- Native to Bevy, no additional dependencies
|
||||
- Full control over rendering and styling
|
||||
- Better performance (no intermediate UI layer)
|
||||
- Fits Bevy's ECS paradigm perfectly
|
||||
- More flexibility for game-like UX polish later
|
||||
- Smaller binary size
|
||||
- Consistent cross-platform look
|
||||
**Status**: See "Frontend Framework Comparison" section above for detailed analysis.
|
||||
|
||||
**Cons**:
|
||||
- More verbose, lower-level API
|
||||
- Need to build complex widgets from scratch
|
||||
- Text input handling requires more work
|
||||
- Fewer built-in widgets
|
||||
- Steeper learning curve for complex layouts
|
||||
- More code to maintain
|
||||
|
||||
**Best for**: If you want maximum performance, full control, and are willing to invest time building custom widgets.
|
||||
|
||||
#### Option B: bevy_egui
|
||||
**Pros**:
|
||||
- Rich set of built-in widgets (text input, combo boxes, etc.)
|
||||
- Immediate mode GUI is simple to reason about
|
||||
- Rapid prototyping and iteration
|
||||
- Good text editing support out of the box
|
||||
- Mature ecosystem
|
||||
- Less code for standard UI patterns
|
||||
- Better accessibility features
|
||||
|
||||
**Cons**:
|
||||
- Additional dependency (~500KB+)
|
||||
- Slight performance overhead
|
||||
- Less control over rendering
|
||||
- Immediate mode pattern conflicts with ECS
|
||||
- Harder to achieve game-like polish
|
||||
- Less Bevy-native feel
|
||||
- More challenging to customize appearance
|
||||
|
||||
**Best for**: If you want to ship quickly with standard UI widgets and don't need deep customization.
|
||||
|
||||
#### Option C: Hybrid Approach
|
||||
Use **bevy_ui** for primary interface (task lists, main views) and **bevy_egui** for complex forms and settings screens.
|
||||
|
||||
**Pros**:
|
||||
- Best of both worlds
|
||||
- Use right tool for each job
|
||||
- Fast development where needed, optimized where it matters
|
||||
|
||||
**Cons**:
|
||||
- Two UI systems to learn and maintain
|
||||
- Increased binary size
|
||||
- Inconsistent look without careful styling
|
||||
|
||||
#### Recommendation
|
||||
Start with **pure bevy_ui** for MVP. The task list UI is relatively simple (lists, buttons, text), and this gives you:
|
||||
- Maximum performance for fast startup
|
||||
- Foundation for future game-like polish
|
||||
- Full control over mobile UX
|
||||
|
||||
Reserve bevy_egui as a fallback if text editing becomes too complex to implement.
|
||||
**Current Recommendation**: Start with **egui** for Phase 3 (fast MVP), optionally migrate to **Bevy** in Phase 6 for polish.
|
||||
|
||||
---
|
||||
|
||||
|
|
@ -630,6 +1072,6 @@ To be determined.
|
|||
|
||||
---
|
||||
|
||||
**Last Updated**: 2025-10-26
|
||||
**Document Version**: 1.1
|
||||
**Status**: Planning Phase
|
||||
**Last Updated**: 2025-10-27
|
||||
**Document Version**: 2.0
|
||||
**Status**: Planning Phase - Backend/Frontend Separation Decided
|
||||
|
|
|
|||
Loading…
Reference in a new issue