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Claude 5019706055
Refactor plan: Backend/Frontend separation with CLI-first approach
Major architectural changes:
- Reorganized as Cargo workspace with 3 crates:
  - bevy-tasks-core: Pure Rust library (no UI dependencies)
  - bevy-tasks-cli: Command-line interface
  - bevy-tasks-gui: Graphical frontend (framework TBD)

CLI-First Development Strategy:
- Phase 1: Build core library + CLI MVP (validate backend)
- Phase 2: Add WebDAV sync to backend + CLI
- Phase 3: Build GUI MVP using chosen framework
- Phases 4-6: Mobile, polish, and advanced features

Comprehensive Frontend Framework Comparison:
Added detailed analysis of 8 frontend options:
1. Bevy (game engine) - best for polish, harder for standard UI
2. egui (immediate mode) - RECOMMENDED for MVP (fast, simple)
3. Iced (Elm-inspired) - good for desktop, mobile experimental
4. Dioxus (React-like) - web-friendly, mobile uses webview
5. Tauri (web + Rust) - uses system webview, slower startup
6. Slint (declarative) - clean but smaller community
7. Flutter (Dart) - best mobile but not Rust
8. Native UIs - best native feel but 5x development effort

Recommendation: Start with egui for Phase 3 MVP, optionally migrate
to Bevy in Phase 6 for game-like polish. Backend separation makes
this possible without rewriting business logic.

Benefits of this approach:
- Test backend thoroughly before GUI complexity
- CLI useful for power users and automation
- Clean API boundaries
- Easy to swap frontend frameworks
- Parallel development possible after Phase 2

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-27 00:14:19 +00:00
.idea bevy hello world 2025-08-24 05:45:43 -07:00
src bevy hello world 2025-08-24 05:45:43 -07:00
.gitignore bevy hello world 2025-08-24 05:45:43 -07:00
Cargo.lock bevy hello world 2025-08-24 05:45:43 -07:00
Cargo.toml bevy hello world 2025-08-24 05:45:43 -07:00
PLAN.md Refactor plan: Backend/Frontend separation with CLI-first approach 2025-10-27 00:14:19 +00:00